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We The Indies

Press kit

Real discs, made by hand, one at a time.

We The Indies™ is a one-person physical PC game publisher. Indie developers send a finished game; we make a real disc for it by hand, one copy at a time, and ship it to a player who owns it forever. No DRM, no server to shut off, no license to revoke. The whole pipeline runs on Rialto, open-source software the founder built himself, which is why one person can do this at all.

Releases, as they publish through launch week: RSS.

Year one, by the numbers

Titles shipped
6
Paid orders
20
Discs made by hand
47
Cost to make one game
~$2
Total equipment spend
~$999
Founded
2025

Every figure above covers the first year of trading and can be substantiated on request.

Twelve seconds in the workshop

Silent b-roll, free to use with credit to We The Indies. It loops muted, and it holds on the poster frame if your system asks for reduced motion.

B-roll download

1200 x 900, H.264 MP4, no audio track, 12 seconds, 1.6 MB.

Download the MP4

Photos

Unretouched shots from the bench and the packing table. Select an image to open it at full size. Free to use with credit to We The Indies.

  • Goldwing Media Player with an audio CD in: the disc spinning at left, the eight tracks listed with names and lengths at right, the second track playing.
    Goldwing Media Player, an audio CD with its track names
  • Goldwing Media Player with a Blu-ray in: the disc panel shows the cover, title, runtime and a Play main feature button; the picture area is dark between scenes.
    Goldwing Media Player, the disc panel for a Blu-ray
  • The full GRAPPIN deluxe edition laid out on a cutting mat: o-card sleeves, cases, the game and soundtrack discs, a controls card, and three art prints.
    GRAPPIN deluxe edition, complete
  • An open Hundred Days case showing the printed disc and interior art, held above a shipping box of finished copies.
    Hundred Days, checked before packing
  • Five Maki's Adventure cases laid out on a table, two of them open to show the printed discs.
    Maki's Adventure, an afternoon's work
  • A printed Maki's Adventure cover held flat under a rotary trimmer's guard rail, crop marks visible at the corners.
    Trimming cover art to the crop marks
  • A Maki's Adventure cover sheet loaded on a Dahle 507 rotary trimmer, ready for its first cut.
    One cover, one cut at a time
  • Two printed Maki's Adventure covers on the workbench: one already trimmed on a cutting mat, one still on the trimmer.
    Before and after the trimmer
  • Freshly printed GRAPPIN controls inserts in French and English, laid out beside the trimmer.
    GRAPPIN control inserts, French and English
  • Trimmed GRAPPIN control cards fanned out on the workbench showing gamepad and keyboard layouts.
    Control cards, trimmed and sorted
  • A hand holding five finished GRAPPIN o-card editions fanned apart.
    Five GRAPPIN o-cards, done
  • Four finished Maki's Adventure retail cases stacked on a desk, the top one standing to show the cover.
    Maki's Adventure, ready to ship
  • A gloved hand holding three finished Sea of Dreams cases in front of the workshop whiteboard.
    Sea of Dreams, three of the run
  • A single printed Sea of Dreams cover held up at the workbench.
    A cover, straight off the printer

Logo

The red cardinal is the company mark, for dark backgrounds. The black mark is the same bird for light ones. Please do not recolor either, stretch them, or set them on a background that kills the contrast.

What people say

  • Great quality, and you own the game forever.

    The GRAPPIN developer
  • Please make a GOG Machine with a disc drive. You know, that's the way. Please go talk with @WetheIndies.

    @Krazerack, to GOG, on X
  • HUGE and really important movement for the gaming space! If you're an indie dev, consider checking out @WetheIndies! Would be great for any limited releases, certain kickstarter tiers, giveaways etc!

    @PixelShaun on X
  • This is so sick. Collectable physicals are a great way to get your game into the hands of backers when launching a Kickstarter.

    @Sam_ | Full Charge on X

The founder

Chandler Kravitz is an indie developer and the founder of We The Indies. He came out of film and on-set photography in Los Angeles before moving to Florida and starting the company in 2025. He writes the software, designs the packaging, makes every disc, and answers the email.

Chandler, For the Indies

Contact

Email chandler@wetheindies.com. You are writing to the founder directly, and he replies same-day.

Buy a disc from the shop if you want to hold one. Same discs everyone else gets.

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