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We the Indies

Your game. A real disc.

All the games

Send the build and the art.We make each copy by hand when someone orders one.You earn the majority from every sale.

Free to start. No minimums. No exclusivity. You keep every right.

Made by hand.

A finished Hundred Days case, open, with its printed disc in the tray
Every copy is made by hand in our workshop, one at a time, after someone orders it.

How it works

  1. Send the build and your art. The art templates

  2. We make the disc, the case and the cover when someone orders one, and ship it from Florida.

  3. You are paid through Stripe on every sale.

A Maki's Adventure cover on the paper trimmer, mid cut

What you earn

You pick the price. You earn the majority of it, and more as the price goes up.

Your priceYou earn
$10$6
$20$14
$30$22
$40$30

The full table

Paid through Stripe to your bank, with a tax form on file.

Part of our share of every disc goes to the Indie Fund.

Making something else?

Questions

What does this cost me?
Nothing. No fee to start, no minimum order. A copy is made only when someone buys one, and the buyer pays shipping and Processing, never you.Pricing
What do I give up?
Nothing you can't get back. You keep every right. We get permission to make and sell the disc, and nothing else: no exclusivity, no digital or console rights. You can stop at any time, and no more copies are made.The Sunset Guarantee
What do I send?
A Windows build of your game that runs without Steam or another launcher, and your art on our templates. Not sure about your art? Send what you have and ask.The art templatesGame updatesCloud SavingGame preservation
How and when am I paid?
Through Stripe, to your bank, with a tax form on file. You set up both in IndieHub.
Who can sign?
The person who signs the agreement and is paid must be 18 or older. A student under 18 can submit with a parent or guardian signing for them. For a team, one adult signs for everyone.
Who buys it, and where does it ship?
Your players, and people who find the shop. Every order ships from Florida, to the US and abroad.Shipping

A note from the founder

I started We the Indies because I wanted to hold the games I loved. Not a subscription page. Not a delisted storefront. A real disc, with real art, that nobody can take away. If that sounds like your players, let us make your game physical.

Chandler, For the Indies