Your disc
Keeps working
It plays exactly as it does today. It never needed an account, a server or this website.
Before the date: Nothing to do.
Every disc we make plays without an account, a server or this website. If We the Indies ever closes, you get 90 days notice, and a last update and download where a release has them.
Not every release has updates, Cloud Saving or a digital copy. The disc plays either way.
Keeps working
It plays exactly as it does today. It never needed an account, a server or this website.
Before the date: Nothing to do.
Stops after the date
On a game that has updates, the installed game keeps the last one you installed. The disc keeps its original files.
How game updates workBefore the date: If your game has updates, choose Check for Update in its menu once more.
Stops after the date
Our own Cloud Saving, not Steam’s, on games that have it. Your saves stay on your computer; only the Save Code service closes.
How Cloud Saving worksBefore the date: If your game has Cloud Saving, use your Save Code to bring back any cloud save you still need.
Downloads stop after the date
Some releases can come with a DRM-free download from your account, besides the disc. Once you have downloaded it, it is yours and keeps working.
What the digital copy isBefore the date: If your release has a digital copy, choose Keep a copy on your account and download the latest build.
Stays checkable
Every copy we make with a preservation key carries that key on its disc label, and a signed record of which copy it is once our signing key is made. The lookup on this site closes, and the record can still be checked with the mark we publish before the date.
Look up a copyBefore the date: Nothing to do. We publish the mark and the program that checks it.
Keeps working
It never asks for an account. It plays your discs, and the copies you keep, with or without us.
Before the date: Keep a copy of its installer, for the next computer you set up.
If we ever decide to close, four things happen before the date.
We email every account holder and every developer, and put the date on this site, at least 90 days ahead.
A developer whose game has updates can send a final one. It reaches players through Check for Update.
Until the date, you can install the last update, bring back a cloud save and keep a copy, wherever your release has them.
Our signing mark and a small program that uses it go on GitHub and the Internet Archive, so anyone can check a copy without us.
Every copy we make with a preservation key carries a small record of itself: the title, which copy it is and the day it was made.
Once our signing key is made, the workshop signs that record with it, and only we hold it. The mark is the public half of that key: it can check a signature, never make one.
Like a wax seal on a letter, it shows the record came from us and was never changed, even after we are gone.
That matters when a disc changes hands, as a gift, a trade or a collector’s first copy. Today the lookup on this site answers it; once the mark is published, the answer no longer needs us.